Space Servo
Tycoon Management Game (2025)
Team Project | Role: Producer, Programmer, Designer
Space Servo is a tycoon-style management simulation game where players run a space petrol station in a remote part of the galaxy. Designed for PC, the game challenges players to manage resources, refuel ships, upgrade facilities, and keep alien customers happy in an unpredictable frontier economy.
Built in Unity, Space Servo emphasizes strategic decision-making, progression systems, and a lighthearted sci-fi atmosphere. This project was developed over a 3-month period as a team effort during the Commercial Studio class, where we collaborated closely to create game pitches and develop comprehensive business and production plans. My contributions focused on core gameplay programming, economy balancing, and overall project management. The game continues to evolve through iterative feedback and testing.